Call of Juarez (video game) Call of Juarez: Bound in Blood; Call of Juarez: Gunslinger; Call of Juarez: The Cartel; El Chavo Kart; Chili Con Carnage; Colin McRae: Dirt 2; Command & Conquer Remastered Collection; Command & Conquer (1995 video game) Command & Conquer: Red Alert 2; Command & Conquer: Red Alert 3 – Uprising; Command & Conquer: Renegade The Video Games market builds on Statista’s primary research (the Statista Global Consumer Survey), bottom-up modeling, market data from independent databases and third-party sources, the analysis of various key market and macroeconomic indicators, historical developments, current trends, and the reported performance indicators of the key market players. Reading Support The best pyramid solitaire 13. Woo Woo! It covers all private household spendings meant for consumption at home. Wiltshire Video Games are defined as fee-based video games distributed over the internet. These include personal care products and services, personal items like watches and jewellery as well as all other products and services not mentioned elsewhere. Quick Analysis with our professional Research Service: Content Marketing & Information Design for your projects: (Core country: data based on in-depth analysis), in the Video Games market The “Penetration Rate” box shows the share of active paying customers (or accounts) from the total population of the selected market (market segment, region) for each year. in the Video Games market

| Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for alcoholic beverages, tobacco and narcotics (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate). Mexican Games and Activities. Accessed October 17, 2020. https://www.statista.com/outlook/203/116/video-games/mexico, Video Games - Mexico. Included are both consumption of goods as well as services (cleaning and cobblers). The “ARPU” box shows the average annual revenue per paying user of the selected market (market segment, region) for each year. Reading Support The COICOP definition varies from the market definitions employed in the Consumer Market Outlook.

Reading Support Solve the puzzle by connecting railroads and make the trains reach the station! Mexico: Revenue in the Video Games segment is projected to reach US$1,242m in 2020. User penetration will be 30.1% in 2020 and is expected to hit 54.2% by 2025. In the year 2019 a share of 59.2% of users is male. New offers like Ubisoft’s Uplay+ gaming flat rate or technical innovations like Google Stadia’s game streaming platform might attract even more casual gamers and revolutionize the way consumers play video games in general. Reading Support

It covers all private household spendings meant for consumption at home. | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for communication (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate) | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for recreation and culture (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate) | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for education (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate) | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for restaurants and hotels (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate) | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for miscellaneous goods and services (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate). Learn the game’s strategy by playing on two difficulty levels that provide a fun game for both new and experienced players. Households denote residential communties of people living and keeping house together. SN15 1PT, Gold Train FRVR - Best Railroad Connection Game, Cookies help us deliver our services.

| Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for housing, water, electricity, gas and other fuels (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate) | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for furnishings, household equipment and routine maintenance of the house (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate) | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for health (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate) | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, Consumer spending per capita for transport (according to the Classification of Individual Consumption Purposes, COICOP) in the selected region (in current prices, constant exchange rate). The Users by gender box shows the gender distribution of users of the selected market (market segment, region). 49, Malmesbury Road in the Video Games market

With a projected rate of 63.1%, the user penetration in the Video Games segment is highest in Japan. Directly accessible data for 170 industries from 50 countries The Users by income box shows the income distribution of users of the selected market (market segment, region) in tertiles. With over a million players enjoying this game on phones, tablets and online, you’ll find that our classic domino board game looks beautiful and is delightful to play. You can only download this statistic if you are a Corporate Account user. By using our services, you agree to our use of cookies, By purchasing this item, you are transacting with Google Payments and agreeing to the Google Payments, Trick or Treat yourself to a game of Halloween Tri-Peaks Solitaire. In the year 2019 a share of 34.1% of users is 25-34 years old. | Source: Statista, based on IMF, UN, World Bank, Eurostat and national statistical offices, The indicator shows the number of subscriptions (per 100 capita) to the Public Switched Telephone Network (PSTN) using cellular technology. yoy, Mexico: devices connected internet per household 2020, by type, Most followed Spanish-language gamers on Twitch 2020, Mexico: top scorers soccer championship eLiga MX Clausura 2020, Mexico: change in gaming frequency during COVID-19, Mexico: viewers of eLiga MX final phase 2020, by match, Mexico: distribution of eLiga MX audience 2020, by age, Mexico: online business 2019, by product or service category, Mexico: preferred categories for online purchase 2019, Video Games - Mexico. The data is based on Statista's Global Consumer Survey.


Video Games are defined as fee-based video games distributed over the internet. | Source: Statista, based on national and international statistical offices, Gross domestic product (in current prices, constant exchange rate) of the selected region per capita | Source: Statista, based on IMF, World Bank, European Commission, OECD, ADB, Estimated share of the total population in the selected region using the internet | Source: Statista, based on ITU and national statistical offices, Toys & Hobby Report 2020 - Toys and Games, Find your information in our database containing over 20,000 reports, Tools and Tutorials explained in our Media Centre. The “Revenue” tab shows a comparison of revenues for the leading economies in the selected market (market segment, region) and year. in percent. facts. in percent. You need a Corporate Account for unlimited access. Download games include downloads of full versions for gaming consoles or PCs (installation required), mobile games for smartphones and tablet devices (paid app downloads and in-app-purchases), paid or free-to-play online games which can be either played directly in the internet browser or via clients that need to be installed (subscription-based or including in-game purchases) as well as subscription-based gaming networks such as Xbox Live Gold, PlayStation Plus or Nintendo Switch Online. Facebook: number of monthly active users worldwide 2008-2020, Smartphone market share worldwide by vendor 2009-2020, Number of apps available in leading app stores 2020, Big Mac index - global prices for a Big Mac 2020. User penetration in the Video Games segment will be at 30.1% in 2020. Mexico’s 55.8 million players will spend $1.6 billion in 2018, making it the 12th biggest games market in the world. The Video Games segment is expected to show a revenue growth of 6.1% in 2021. Physical video game sales and demo/trial versions are not included.
The markets for Alcoholic, Non-Alcoholic and Hot Drinks in turn not only include sales for at-home consumption (off-trade) but also sales to the on-trade sector (restaurants, bars, cafés). Get an overview of trends and key players and consult comparisons of the focus regions USA, China, and Europe. The following 172 pages are in this category, out of 172 total. Revenue in the Video Games segment is projected to reach US$1,242m in 2020. It’s never been easier to get into a game of Mexican Train Dominoes! in percent Discover other market segments and categories related to your topic. Chippenham | Source: Statista Consumer Market Outlook, The indicator shows the estimated average revenue of Desktop-PCs per capita. The average revenue per user (ARPU) is expected to amount to US$20.26. in the Video Games market In particular, we consider average prices and annual purchase frequencies. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective segment. Accessed: October 17, 2020. https://www.statista.com/outlook/203/116/video-games/mexico, Video Games - Mexico Statista, https://www.statista.com/outlook/203/116/video-games/mexico (last visited October 17, 2020), We use cookies to personalize contents and ads, offer social media features, and analyze access to our website. The Users by age box shows the age distribution of users of the selected market (market segment, region) in age groups. Here you can find more studies and statistics about "Video Games". Included are only subscriptions that also allow voice communication, pure data and M2M (machine to machine) connections are not included. You can find further source information in the methodology section. For the Video Games market, our analysts create reports with detailed comparisons and important background information. (n.d.). | Source: Statista, based on ITU, trade assocations and national regulatory institutions, The indicator shows the number of-fixed broadband subscriptions per 100 inhabitants in the selected region. | Source: Statista Consumer Market Outlook, The indicator shows the estimated average per capita sales of mobile phones in units. The user metrics show the number of customers who have made at least one online purchase within the last 12 months. We will be happy to make you an individual offer. It’s never been easier to get into a game of Mexican Train Dominoes!


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